If you thought that we had already reached the zenith of our learning levels when computers brought the world of information to our click, let’s explore the limitless sky above this zenith.

The VR technology had been hovering over the periphery of education as one of the most sought after pedagogical tool in personnel training in the armed forces since mid 20th century. Only now, when the VR technology has become relatively affordable, it can be expected to tinker down to the classrooms across the six continents as what has been called Immersive VR education.

Research has proved time and again that learning is much more productive if supplemented with immersive, participatory and interactive approach rather than passively stuffing information into the students. Textbooks are undoubtedly the most favored route to the learned world, but VR technology is ready to turn it into freeways to reach the inquisitive minds. Immersive VR education creates a simulated environment where the student immerses himself/herself and feels as if he/she is actually there. History, Geography, Science, literally no subject is going to give nightmares to our students.

So, you want to know about International Space Station?

You want to closely see Mt. Nyiragongo volcano in action?  

Don’t know how the Egyptian Pyramids look like?

Wear your VR headset and let’s GO there!

In this direction, Google Cardboard’s Pioneer Expeditions program is a landmark initiative with huge potential to make the social, economic and geographical disparities irrelevant. Thousands of schools around the world are getting a kit that contains everything a teacher needs to take the class on a virtual trip for a day. Asus smartphones, a tablet for the teacher to direct the tour, a router that allows Expeditions to run without an internet connection, a library of 100+ virtual trips (from the Great Wall of China to Mars) and Google Cardboard viewers or Mattel ViewMasters that turn smartphones into VR headsets.

Related: VR Expeditions Content Reaches Classrooms with Google Partnership with TES

Though there is no data available on VR use in K-12 schools and colleges yet, but the surge in companies (Top 10 companies working in VR and AR) solely dedicated to provide packaged curriculum and content, teacher training and technological tools to support VR-based instruction in the classroom echoes the presence of a simmering revolution.

Many visionary educators have taken an initiative on their own to introduce VR to their students. Google inspired DIY VR kits is an affordable pick for them. Since unassembled, these DIY kits are engaging and arouse interest among the students as they create their VR headset with their own hands and discover the VR world with an accomplishment.


Image Credits: Google Images

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