CES, which takes place in Las Vegas, Nevada every January, for techno enthusiasts is the holy place to gauge what future holds for them. This time in CES 2018 it was not just smartphones whose future trends were on display. VR and AR made it big in the tech fest.
Let’s see what CES 2018 has for VR and AR
Bid bye-bye to tethers and phones
Freedom from all limitations was the underlying theme for all Virtual Reality products here. Not just limited to HTC’s wireless adapter in Vive and Vive Pro, the trend was all over the place. Intel showed off its WiGig adapter for VR headsets and TPCast announced support for Windows Mixed Reality too. So, 2018 will definitely bid goodbye to wires and tethers.
Phones are on the way of being kicked out of VR headsets too. The standalone VR headsets are coming in a big wave. Lenovo’s Mirage Solo and Oculus Go made big appearances at CES as options for totally standalone VR experiences that would previously have required a phone to act as the brains.
For an year, Oculus has been fondling the VR enthusiasts with its high-end standalone VR. Not to miss the Google’s Daydream and its aggressive efforts to expand it. If not from others, these two sharks are definitely are going to rule the VR industry with their standalones.
Entertainment is to stay
Games and movies are definitely going to remain on top of the mind. There is a renewed focus on VR180 capture from Google. Making VR versatile in its utility is surely going to stay on top of the mind but from CES it can safely conclude that entertainment will rule the VR content.
Augmented Reality — soon in glasses?
AR in glasses, we all have been eagerly waiting for this, but this does not seem to see the light of the day anytime soon. 2018 will be more about commercial applications for AR, like the glasses made in partnership with FLIR. Most augmented reality hardware manufacturers are only now starting to catch up to where Google was with Glass years ago.
So, the AR experience is going to stay on our phones. Though Google will expand its ARCore experience and Apple will keep striding with ARKit, but it will take another year for AR to reach to masses (atleast to those who are ready to pay for it).
Source: Android Central
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