Reality cannot be escaped; no matter how hard we try (even though Inception came a great deal close to achieving it). Few may argue that since virtual reality came into existence, there’s a definite progress towards “virtuality” – in other words, a simulated reality.

But anyone who has used VR will agree about the fact that picture quality (be it HD) does not enable one to forget that it’s on a screen. So, why hasn’t anyone thought of striving forth to achieve better resolution in VR technology?

It’s Not Economical

When someone undertakes a project, feasibility is one of the main criteria. Google VR, initially, thought upon venturing into this realm of uncertainty. The company thought of introducing a staggering 20 megapixel resolution, which is a huge improvement, considering Oculus Rift (a prime name in VR) has 1.2 MP resolutions for each eye.

The only flaw in this seemingly perfect plan – the frame rates required for VR with such resolution will require to burn 50 to 100 GBs of data per second! At times 5 to 10 YouTube videos spend one’s entire data pack; to even imagine such a dent in one’s pocket is bone-chilling.

How Did To Get Past This?

A well-known technique to overcome this issue is called “foveated eye tracking”. Such a procedure tracks the movements of the eye and depicts only the central area of the vision at full resolution.

However, even on implementing this technology, the financial setback doesn’t vanish altogether. It relies on expensive displays which are extremely limited.

More Resolution, Less Price To Pay

Now, let us tell you another story.

A startup in Finland, called Varjo, decided on embarking the unthinkable journey of enhancing the resolution of VR.

Low resolution has been a challenge for VR to overcome. But what would you say now, when Varjo is determined to introduce a whopping 70 MP of resolution per eye, at a price less than $10,000!

This VR headset, aliased “20/20” (subtle, because that’s the perfect human vision), is taking the world by storm. Employing high-resolution Sony MicroOLED displays, lenses magnification that help 3000 pixels per inch to spread till about 20 degree field of view. On the other hand, the rest of the display is at a lower resolution.

Can’t have too much of a good thing!

What Does The Future Look Like For Varjo?

Varjo feels like it’s time for a revolution. So, the company’s motive is to take on Meta, Microsoft and Magic Leap, and sought developments in the field of mixed reality. Those of you confused by the word “mixed reality” – it is the like a virtual reality continuum, a hybrid reality.

If you’re looking to try the “20/20” headset, you’re going to get disappointed. The company hasn’t launched yet, nor is it inclined towards patenting the product. Varjo’s main focus is on business customers.

So, why talk about it already, you ask?

That’s mostly because the company needed to raise cash and got awarded with patents that are relative to this technology. “20/20” headset might probably get released next year. Till then, we await it, with baited breaths!


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